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Windows WebView Unity Plugin - WWebView


Asset Storehttps://www.assetstore.unity3d.com/#!/content/97395
Release Noteshttp://www.icodes.studio/2017/10/wwebview-release-notes.html

Let me introduce myself briefly.

WWebView is an easy solution for integrating WebView to your windows games. You can set up a web view and embed web content in your game with less than 10 lines of code. There is also a clean and simple interface for you to interact between the game and webview. Above all, WWebView is designed to be very easy to integrate into UniWebView2.









How to integrate with UniWebview2

http://www.icodes.studio/2017/10/how-to-integrate-with-uniwebview2.html

How to integrate with UniWebview3

http://www.icodes.studio/2017/10/how-to-integrate-with-uniwebview3.html

Notice

The native plugin was built with Visual Studio 2017.
It has been tested in Unity version 5.6.0f3, 2017.1.0f3, 2017.2.0f3 and 2017.3.0f3









Supported Platforms

  • Editor(Windows, x86, x64)
  • Windows Standalone(x86, x64)
  • Windows 10 Universal App(x86, x64, ARM)
  • Windows 10 HoloLens(MR)








Main features

  • Navigate url.
  • Navigate local file & string.
  • Render to texture.
  • Transparent
  • Custom URL scheme.
  • Change Insets dynamically.
  • Evaluating Java Script.
  • Managing cookies.
  • Zoom.
  • Set/Get UserAgent.
  • Managing scrollbar.
  • ETC, browser basic features.

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How to integrate with UniWebView3

WWebView is a fully completed module by itself. However, if your game uses UniWebView3 for other platforms (eg. IOS, AOS), you can easily integrate UniWebView3 with the following simple steps. This document was written based on UniWebView3 version 3.3.2 (Oct 09, 2017). 1. Install UniWebView3 If you import UniWebView3 package to your project, you can see the script files in the project panel as shown below. We will modify this script. Of course, UniWebView3 is configured with script code that does not support Windows Unity Editor, Windows Standalone and Windows Store platform. That's why we need to modify the script files of UniWebView3. 2. Modify UniWebViewPlaceholder.cs Open the script file located in "/Assets/UniWebView/Interface/UniWebViewPlaceholder.cs" and modify directives as shown below. #if !UNITY_EDITOR_OSX && !UNITY_STANDALONE_OSX && !UNITY_IOS && !UNITY_ANDROID && !UNITY_EDITOR_WIN && !UNITY_STANDALONE_

WWebView - Privacy Policy

Privacy Policy Last modified: August 8, 2017 ICODES STUDIO(“ICODES”) respects the privacy rights of consumers and recognizes the importance of protecting the information collected about you. So we’ve developed a Privacy Policy that covers how we collect, use, disclose, transfer, and store your information. As you use our services, we want you to be clear how we’re using information and the ways in which you can protect your privacy. IF YOU DO NOT AGREE TO THIS POLICY, PLEASE DO NOT USE ANY ICODES SITE, ONLINE OR MOBILE PRODUCT OR SERVICE. Information We Collect We collect information to provide services to all of our users in two ways. Information you give us. Many of our services require you to sign up for a WWebView account. When you do, we’ll ask for personal information, like your name, email address, telephone number. If you want to take full advantage of the sharing features we offer, we might also ask you to create a publicly visible Profile, which may include you