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How to integrate with UniWebView3

WWebView is a fully completed module by itself. However, if your game uses UniWebView3 for other platforms (eg. IOS, AOS), you can easily integrate UniWebView3 with the following simple steps. This document was written based on UniWebView3 version 3.3.2 (Oct 09, 2017). 1. Install UniWebView3 If you import UniWebView3 package to your project, you can see the script files in the project panel as shown below. We will modify this script. Of course, UniWebView3 is configured with script code that does not support Windows Unity Editor, Windows Standalone and Windows Store platform. That's why we need to modify the script files of UniWebView3. 2. Modify UniWebViewPlaceholder.cs Open the script file located in "/Assets/UniWebView/Interface/UniWebViewPlaceholder.cs" and modify directives as shown below. #if !UNITY_EDITOR_OSX && !UNITY_STANDALONE_OSX && !UNITY_IOS && !UNITY_ANDROID && !UNITY_EDITOR_WIN && !UNITY_STANDALONE_
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How to integrate with UniWebView2

WWebView is a fully completed module by itself. However, if your game uses UniWebView2 for other platforms (eg. IOS, AOS), you can easily integrate UniWebView2 with the following simple steps. This document was written based on UniWebView2 version 2.12.0 (Jul 11, 2017). 1. Install UniWebView2 If you import UniWebView2 package to your project, you can see the script files in the project panel as shown below. We will modify this script. Of course, UniWebView2 is configured with script code that does not support Windows Unity Editor, Windows Standalone and Windows Store platform. That's why we need to modify the script files of UniWebView2. 2. Modify UniWebViewPluginMacEditor.cs Open the script file located in "/Assets/Plugins/UniWebViewPluginMacEditor.cs" and modify UNITY_EDITOR directive to UNITY_EDITOR_OSX as shown below. 3. Add additional directives Open the script file located in "/Assets/UniWebView/Script/UniWebView.cs" and add follow

WWebView Bug reporting

Please leave comments for bugs   On track I want a new bug. Done [1.3.0] Win32: Fixed an issue where the "EnableContextMenu" function called before "Load" did not work properly. [1.3.0] WSA: Fixed a bug "SetUserAgent" does not work on "master" build. [1.2.2] Win32: Fixed a bug that fixed size does not work. [1.2.2] Editor: Fixed a problem where WebView was displayed in the wrong place. [1.2.2] Editor: Fixed invalid focus when the webview hidden. [1.2.2] WSA: fixed an app block on demo scene while navigating. [1.2.2] Win32: fixed GetAlpha() function returns an incorrect value. [1.2.2] Win32: Fixed a problem where TAB & DELETE key did not work. [1.2.1] Editor: GUI Window tried to begin rendering while something else had not finished rendering! Either you have a recursive OnGUI rendering, or the previous OnGUI did not clean up properly. Assertion failed on expression: 'device.IsInsideFrame()' [1.2.1] Editor: Th

Windows WebView Unity Plugin - WWebView

Asset Store :  https://www.assetstore.unity3d.com/#!/content/97395 Release Notes :  http://www.icodes.studio/2017/10/wwebview-release-notes.html Let me introduce myself briefly. WWebView is an easy solution for integrating WebView to your windows games. You can set up a web view and embed web content in your game with less than 10 lines of code. There is also a clean and simple interface for you to interact between the game and webview. Above all, WWebView is designed to be very easy to integrate into UniWebView2. How to integrate with UniWebview2 http://www.icodes.studio/2017/10/how-to-integrate-with-uniwebview2.html How to integrate with UniWebview3 http://www.icodes.studio/2017/10/how-to-integrate-with-uniwebview3.html Notice The native plugin was built with Visual Studio 2017. It has been tested in Unity version 5.6.0f3, 2017.1.0f3, 2017.2.0f3 and 2017.3.0f3

WWebView - RELEASE NOTES

RELEASE NOTES - CHANGE LOG All notable changes to this project will be documented in this file. Version 1.3.4 : Sept 20, 2018 Bug fixes Win32: Fixed a bug "Ctrl+C+V" not work. Version 1.3.3 : Apr 8, 2018 New features A new demo "Demo2D" added. Bug fixes WSA: Fixed a bug "SetHeaderField" not work. Version 1.3.2 : Dec 22, 2017 Bug fixes Following up Unity 2017.3.0 Fixed flickering when the 3D demo started. Version 1.3.1 : Dec 20, 2017 New features A new demo has been added to describe how to embed the webview in a 3D object. Win32/WSA: Added SetHeaderField method. Version 1.3.0 : Dec 4, 2017 New features The new component "WWebView". > Supports Unity-friendly component class for the webview. WSA: Downgrades plugin's SDK target version to 14393 from 15063. > The minimum version is still 10240. WSA: Follow up for Unity 2017.2.0 > UnityEngine.VR.VRSettings deprecated to UnityEngine.XR.XRSet

WWebView - Privacy Policy

Privacy Policy Last modified: August 8, 2017 ICODES STUDIO(“ICODES”) respects the privacy rights of consumers and recognizes the importance of protecting the information collected about you. So we’ve developed a Privacy Policy that covers how we collect, use, disclose, transfer, and store your information. As you use our services, we want you to be clear how we’re using information and the ways in which you can protect your privacy. IF YOU DO NOT AGREE TO THIS POLICY, PLEASE DO NOT USE ANY ICODES SITE, ONLINE OR MOBILE PRODUCT OR SERVICE. Information We Collect We collect information to provide services to all of our users in two ways. Information you give us. Many of our services require you to sign up for a WWebView account. When you do, we’ll ask for personal information, like your name, email address, telephone number. If you want to take full advantage of the sharing features we offer, we might also ask you to create a publicly visible Profile, which may include you